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Isometrics: Hand-Drawn Concept Art

“Isometrics” is a series of hand-drawn illustrations I developed as concept art for a video game project during my time at university. The drawings feature intricate isometric views of floating buildings, each resembling a standalone tile from a much larger, unseen world.

Charcoal, Chalk, Alcohol-Based Markers

Concept Art for a Video Game Project

University Studies

Artistic Approach

 

Traditional Mediums:

I used charcoal, chalk, and alcohol-based markers to achieve depth, texture, and contrast, giving each structure a distinct atmosphere.

Isometric Perspective:

The buildings are designed with precise angles, creating a sense of space and structure while maintaining a stylized, dreamlike quality.

World-Building:

Each piece is part of a fragmented landscape, suggesting an expansive world beyond what is visible.

This project was an exploration of architectural storytelling, using hand-drawn techniques to bring a unique game environment to life.